Friday, July 1, 2016

The Mascot Dilemma



Remember all of those mascot characters? Y’know, the ones with the colors and cartoony designs? Yeah, those. Remember how you would see them in just about every game back in 80’s and 90’s? Where did they go and what happened to them? It seems that the only mascots that are around are Mario, Donkey Kong and Sonic. In the sense of general appearances. You can put Pikachu in that category, too. I’d even say Pika is higher up on the ladder.

Well, I have a bit of the theory on what happened to these mascots. Now, keep in mind that some of the stuff I’m about to say while being a theory, is well-documented.

Meet today's iconic video game protagonists: Niko Bellic, Solid Snake and
eighteen other guys that are indistinguishable. Image by Hubpages.

The gradual disappearance of mascot characters is in collaboration with the increasingly large amount of everymen. What are everymen? They’re your go-to every day white dude with a scraggly beard, five-o’ clock shadow and brown hair. Now, Mario is this, but with a mustache. But he’s a mascot, and cartoony. Someone like Nathan Drake isn’t.  Now, when did we see this? Around the seventh generation of consoles, the PS3, Xbox 360 and Wii. But we need to go a little further back. Back in 1995, the SNES and SEGA Mega Drive were the top consoles, but there were new consoles coming 
 along, ones that stressed their utilization of…

GROUND BREAKING 3-D

The 3DO, Atari Jaguar, just to name a few. And then you had the SEGA Saturn and Playstation. Back then, 3D was a big deal. It was a notable jump from your usual 2D games. Me, I wasn’t really wowed by it. I just wanted to play games. However, this was where a lot of people came in to gaming, being impressed by those low-polygon models. These people ranged from people who knew nothing on video games and people who didn’t like video games. The latter? These people teased and bullied those who liked video games. Games like Mario and Sonic were ‘gay’ and ‘lame’, and games with blood and gore or some scraggly white dude (Yes, they existed then) are ‘cool’. But they wouldn’t know since they really don’t play them as often or frequent. Now, with the inclusion of 3D graphics, games were seen as cool and everyone was getting into it. 

But anyone that knows video games knows this much: Graphics do not make the game. This was a problem with some games on the Genesis and SNES: They looked good, but the gameplay and controls were poor. The jump to 3D only magnified which games were bad, and the bad ones were BAD. A dear friend of mine, practically a brother brought a game called Killing Zone. It was a 3D fighter, an early one for the PS1. He brought it and dropped it that night. It was bad, clunky and downright unenjoyable. The music stuck out to me and the skeleton character that turned into a giant skull when it jumped. That’s it. And never mind the 3DO and Jaguar. Those were even less powerful, and had less 3D capabilities than the Saturn.

But in spite of the growing pains, 3D gaming slowly became refined and playable. But back to the topic at hand, 3D wasn’t just the new best thing, cinematic FMV’s were also pushed. Most of the disc space used were for the FMV’s. Instead of pushing for games with great content and lasting appeal, they used that space for fifteen second clips. Final Fantasy VII is guilty of this. For the most part, games that tried to be games were still plentiful. You had mascots running around, the good, the bad and the odd.

But, around the turn of the generation, with the PS2, the Xbox and the Gamecube, these mascots started to thin out. Some were still around, but the notable ones were in decline, or tried to jump and fell to their deaths. At this point, graphics were getting more and more detailed and certain franchises popped up or broke out into popularity. You know the ones. Halo and Call of Duty were to the FPS genre what Sonic was to video games: When they got popular, everyone wanted a CoD and a Halo. Everyone was pushing for a mascot. The bad ones were bad and the ones in the middle needed more. But I’ll take ten colorful mascots over ten brown and bloom war simulators. 

I saw this as early as ’07. First person shooters were played by people who weren’t really into video games. The dudebro audience. Companies were pushing out FPS’es in droves, wanting to be CoD or have the next CoD and so-called professional reviewers were handing out 9/10 Game of the Year accolades left and right. Now, these companies were trying to push FPS’es as the main go-to genre and while some of them were unique and even tried to have something that stood out from the rest, there was an oversaturation of war sims and every other game was now in the first person perspective. Why?

Because the target audience for these games are people who didn’t like the cute, colorful mascots that were seen as childish. This is also where games were trying to be pushed as an artform. The rise of graphics and cinematics made for a wider appeal throughout. Tactics that were common in Hollywood are now being inserted into video games. Marketing is also a major factor in movies being promoted. Games like Call of Duty are heavily marketed, with promotional deals and the like, The Halo 4 tie in with Doritos and Mountain Dew being a notable example of how large video game marketing became.

So, you have marketing, Hollywood-esque elements and cinematics. But what does this have to do with mascot characters? Mascot characters like Mega Man, Bomberman, Pac-Man, Mario, Donkey Kong, Sonic, Spyro and Crash are to video games now what characters like Shrek, Spongebob and Bugs Bunny are to cartoons and film: Childish. If you have a cute character that appeals to children, or gives that impression, it’ll be seen as such. The games where you’re a faceless person moving about in the first person perspective are seen as adult and mature, and it isn’t coincidental that they’re rated M for mature.

And since we’re diving into the whole push for video games being like movies, this is another factor in the latter format: The faceless guy is usually a scraggly white guy. Someone that said target audience can ‘relate’ to. I have a problem with this. Not because they’re scraggly white guys, but because this is all they are. You can do your FPS perspectives with any character. Hell, Banjo-Tooie had an FPS mode. Make some FPS’es with mascot characters, it’s been done. There’s an FPS with schoolgirls and tentacle monsters. I'll play that before Generic War Simulator 14.

But I don’t care about being represented in video games. It’s been done before and moreso before feminists made it an issue. Killer Instinct? Shadow Man? The Combatribes? Street Fighter? Mortal Kombat? Just to name a few. Shadow Man’s protagonist was a black man. All the games mentioned have blacks as playables. While they’re not mascots or cartoony, they’re there. I have the choice to use them. I don’t need someone to look like me to relate to them. The ‘relatable’ excuse is just that – an excuse. You can’t play video games unless you have some generic white guy you can put yourself in? I have to do that every day when I boot up a game. I have to see what my character’s objectives are and go for them. I have to put myself in his shoes and go through his struggle. 

This is why I prefer mascot characters. I don’t have to deal with the bullshit above. I can just play their game. Save X from Y, or stop X from destroying Y. Simple shit. Going back to the feminists, we’ve had female characters in games. This also isn’t anything new. We’ve had them for the longest. You just don’t want to take the time to find these females in gaming. Just because the majority of gamers are men, doesn’t mean the industry is sexist. Just because said females are beautiful doesn’t mean they’re objectifying or offensive. This goes back into self-insertion: If you have to have a white guy in your games to enjoy them, you’re part of the problem. If you have to have an ugly woman in your video games to enjoy them, you’re part of the problem. Stop trying to make video games like real life: I want to escape the real world when I play video games.

Bring back my mascots!

Well, as I said before this was just a theory on why I feel mascots have more or less died off. The companies who owned them dying didn’t have anything to do with the FPS genre’s rise, granted. And we do have a few mascot-esque characters still popping up from time to time. I hope we get more mascot-like games in the future.

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